Topics include, but are not limited to:
* Real-time rendering
* Physics-based animation
* Virtual and augmented reality
* Deep learning for graphics and simulation
* Collision detection
* Real-time computer vision
* Navigation in virtual environments
* Texture synthesis
* Real-time post-processing effects
* Interactive 3D modeling
* Level-of-detail approaches
* Pre-computed lighting for real-time applications
* Visibility computation
* Real-time surface shading
* Fast shadows, caustics and reflections
* Impostors and image-based techniques
* Motion synthesis and path planning
* Interaction devices and techniques
* Interactive visualization
* User studies of interactive techniques
* Sketch-based 3D interaction
* Highly-interactive video game techniques
* Content generation techniques for real-time applications
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