(mobo import Concept___Events-migrated) |
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|has program chair=Christopher Batty, Jin Huang | |has program chair=Christopher Batty, Jin Huang | ||
|Has PC member=Mridul Aanjaneya, Sheldon Andrews, Thomas Auzinger, Moritz Baecher, Thabo Beeler, Jan Bender | |Has PC member=Mridul Aanjaneya, Sheldon Andrews, Thomas Auzinger, Moritz Baecher, Thabo Beeler, Jan Bender | ||
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|pageCreator=User:Curator 55 | |pageCreator=User:Curator 55 | ||
|pageEditor=User:Curator 55 | |pageEditor=User:Curator 55 | ||
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}} | }} | ||
{{Event Deadline}} | {{Event Deadline}} | ||
+ | {{Event Metric | ||
+ | |Number Of Submitted Papers=39 | ||
+ | |Number Of Accepted Papers=12 | ||
+ | }} | ||
{{S Event}} | {{S Event}} | ||
==Topics== | ==Topics== |
Revision as of 14:14, 18 October 2022
Deadlines
Metrics
Submitted Papers
39
Accepted Papers
12
Venue
Los Angeles, California, United States of America
Warning: Venue is missing. The map might not show the exact location.
Topics
We invite work on a broad range of animation topics, including:
* 2D, 3D, and N-D animation systems * Autonomous characters * Clothing and hair animation and simulation * Expressive motion / communication * Facial animation * Fabrication of dynamic objects and characters * Group and crowd behavior * Intuitive interfaces for creating and editing animations * Mathematical foundations of animation * Methods of control and artistic direction of simulations * Nature in motion (natural phenomena, plants, clouds, …) * New time-based art forms on the computer * Novel time-varying phenomena * Perceptual foundations and metrics for animation * Physical realism / measuring the real world for animation * Physical simulation * Fluid animation * Planning / learning / optimization for animation * Real-time and interactive methods * Camera control methods for computer animation * Sound and speech for animation
as well as related problems and techniques in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and beyond.