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{{Event | {{Event | ||
|Acronym=I3D 2020 | |Acronym=I3D 2020 | ||
− | |Title=ACM | + | |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games |
+ | |Ordinal=34 | ||
+ | |In Event Series=Event Series:I3D | ||
+ | |Single Day Event=no | ||
+ | |Start Date=2020/09/14 | ||
+ | |End Date=2020/09/18 | ||
+ | |Event Status=as scheduled | ||
+ | |Event Mode=online | ||
+ | |Academic Field=Computer Graphics | ||
+ | |Official Website=https://i3dsymposium.org/2020/ | ||
|Type=Conference | |Type=Conference | ||
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|Twitter account=@I3DCONF | |Twitter account=@I3DCONF | ||
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|has general chair=Morgan McGuire, Derek Nowrouzezahrai | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
|pageCreator=User:Curator 27 | |pageCreator=User:Curator 27 | ||
|pageEditor=User:Curator 27 | |pageEditor=User:Curator 27 | ||
|contributionType=1 | |contributionType=1 | ||
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}} | }} | ||
− | + | {{Event Deadline | |
+ | |Notification Deadline=2020/02/14 | ||
+ | |Paper Deadline=2019/12/20 | ||
+ | |Camera-Ready Deadline=2020/02/28 | ||
+ | |Poster Deadline=2020/08/09 | ||
+ | }} | ||
+ | {{Organizer | ||
+ | |Contributor Type=organization | ||
+ | |Organization=Special Interest Group on Computer Graphics and Interactive Techniques, Association for Computing Machinery | ||
+ | }} | ||
+ | {{Event Metric}} | ||
+ | {{S Event}} | ||
+ | Topics include, but are not limited to: | ||
* Real-time rendering | * Real-time rendering | ||
* Physics-based animation | * Physics-based animation |
Latest revision as of 14:05, 15 December 2022
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Venue
Warning: Venue is missing. The map might not show the exact location.
Topics include, but are not limited to:
* Real-time rendering * Physics-based animation * Virtual and augmented reality * Deep learning for graphics and simulation * Collision detection * Real-time computer vision * Navigation in virtual environments * Texture synthesis * Real-time post-processing effects * Interactive 3D modeling * Level-of-detail approaches * Pre-computed lighting for real-time applications * Visibility computation * Real-time surface shading * Fast shadows, caustics and reflections * Impostors and image-based techniques * Motion synthesis and path planning * Interaction devices and techniques * Interactive visualization * User studies of interactive techniques * Sketch-based 3D interaction * Highly-interactive video game techniques * Content generation techniques for real-time applications