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==Topics== *Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices *Advanced display technologies and immersive projection technologies *Low-latency and high-performance XR *Multi-user and distributed XR *XR software infrastructures *XR authoring systems *Human interaction and collaborative techniques for XR *Input devices for XR *Tracking and sensing *Multisensory and multimodal systems for XR *Brain-computer interfaces *Haptics, smell and taste *Audio and music processing, and/or sound synthesis for XR *Computer vision and computer graphics techniques for XR *Immersive simulations in XR and Immersive analytics *Modelling and simulation *Real-time physics-based modelling *Real-time and physically based rendering *Avatars and virtual humans in XR *Tele-operation and telepresence *Performance testing & evaluation *Locomotion and navigation in virtual environments *Perception, presence, virtual embodiment, and cognition *Teleoperation and telepresence *Computer animation for XR *XR applications e.g. training systems, medical systems *XR for fabrication *Innovative HCI approaches in XR *Multi-disciplinary research projects involving innovative use of XR
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