Difference between revisions of "Event:TEI 2021"

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|Official Website=https://tei.acm.org/2021/
 
|Official Website=https://tei.acm.org/2021/
 
|Type=Conference
 
|Type=Conference
|Official Website=https://tei.acm.org/2021/
 
 
|has general chair=Martin Kaltenbrunner, Martin Murer
 
|has general chair=Martin Kaltenbrunner, Martin Murer
 
|has program chair=Katrin Wolf, Ian Oakley
 
|has program chair=Katrin Wolf, Ian Oakley
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|Abstract Deadline=2020/07/24
 
|Abstract Deadline=2020/07/24
 
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|Organization=University of Salzburg
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The theme for 2021 is '''The Art of Interaction'''. The theme invites participants to speculate on a vision of how art impacts, inspires and shapes interaction. We consider art in the broadest sense: from physical to virtual works as well as across all genres, such as interactive installations, performance, visual art, and (tangible) sculptures.<br>
 
The theme for 2021 is '''The Art of Interaction'''. The theme invites participants to speculate on a vision of how art impacts, inspires and shapes interaction. We consider art in the broadest sense: from physical to virtual works as well as across all genres, such as interactive installations, performance, visual art, and (tangible) sculptures.<br>

Revision as of 07:32, 27 October 2022

Deadlines
2020-07-24
2020-08-07
24
Jul
2020
Abstract
7
Aug
2020
Submission
organization
Metrics
Venue

Salzburg, Austria

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The theme for 2021 is The Art of Interaction. The theme invites participants to speculate on a vision of how art impacts, inspires and shapes interaction. We consider art in the broadest sense: from physical to virtual works as well as across all genres, such as interactive installations, performance, visual art, and (tangible) sculptures.


Topics and application areas are diverse, including: tangible user interfaces, physical interaction design, flexible and shape changing displays, haptic interaction, smart objects and cities, interactive surfaces, augmented and mixed reality, ubiquitous computing, interactive art and performance, social and wearable robotics, hybrid games, embodied cognition and perception, fashion and material design, furniture and architectural design, learning and education, music and sound interfaces, human-augmentation, as well as productivity and creativity tools in domains ranging from scientific exploration to artistic practice. We invite submissions from a wide variety of perspectives: theoretical, philosophical, conceptual, technical, applied, and/or artistic.

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