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==Topics== We invite work on a broad range of topics, including: *2D, 3D, and N-D animation systems *autonomous characters *clothing animation and simulation *expressive motion / communication *facial animation *group and crowd behavior *intuitive interfaces for creating and editing animations *mathematical foundations of animation *methods of control and artistic direction of simulations *machine learning techniques for animation *nature in motion (natural phenomena, plants, clouds, …) *new time-based art forms on the computer *novel time-varying phenomena *perceptual metrics and foundations of animation *physical realism / measuring the real world for animation *physical simulation *fluid animation *planning / learning / optimization for animation *real-time and interactive methods *camera control methods for computer animation *sound and speech for animation as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.
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