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The IEEE ISMAR is the leading '''international academic conference in the fields of Augmented Reality and Mixed Reality'''. ==Topics== '''Information Presentation:''' *Mediated and diminished reality *Multisensory rendering, registration, and synchronization *Photorealistic and non-photorealistic rendering *Real-time and non-real-time interactive rendering *Visual, aural, haptic, and olfactory augmentation '''Input:''' *Acquisition of 3D video and scene descriptions *Calibration and registration (of sensing systems) *Location sensing technologies (of any kind, including non-real-time) *Projector-camera systems *Sensor fusion *Smart spaces *Touch, tangible and gesture interfaces *Video processing and streaming *Visual mapping *Wearable sensors, ambient-device interaction '''Output:''' *Display hardware, including 3D, stereoscopic, and multi-user *Live video stream augmentation (e.g., in robotics and broadcast) *Wearable actuators and augmented humans *Wearable and situated displays (e.g., eyewear, smart watches, pico-projectors) '''User Experience Design:''' *Collaborative interfaces *Technology acceptance and social implications *Therapy and rehabilitation *Usability studies and experiments *Virtual analytics and entertainment *VR simulations of AR/MR '''Human Performance and Perception:''' *Interaction techniques *Learning and training *Multimodal input and output *Perception of virtual objects '''System Architecture:''' *Content creation and management *Distributed and collaborative architectures *Online services *Real-time performance issues *Scene description and management issues *Wearable and mobile computing '''Applications:''' *Architecture *Art, cultural heritage, education and training *Automotive and aerospace *Entertainment, broadcast *Industrial, military, emergency response *Health, wellbeing, and medical *Personal information systems *Visual effects / video processing
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