Difference between revisions of "Event:I3D 2020"

From ConfIDent
(mobo import Concept___Events-migrated)
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{{Event
 
{{Event
 
|Acronym=I3D 2020
 
|Acronym=I3D 2020
|Title=ACM-SIGRAPH Interactive 3D Graphics
+
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
 +
|In Event Series=Event Series:I3D
 +
|Single Day Event=no
 +
|Start Date=2020/09/14
 +
|End Date=2020/09/18
 +
|Event Status=as scheduled
 +
|Event Mode=online
 +
|Academic Field=Computer Graphics
 +
|Official Website=https://i3dsymposium.org/2020/
 
|Type=Conference
 
|Type=Conference
 
|Homepage=http://i3dsymposium.github.io/2020/
 
|Homepage=http://i3dsymposium.github.io/2020/
 
|Twitter account=@I3DCONF
 
|Twitter account=@I3DCONF
|City=San Francisco
 
|Region=California
 
|Country=Country:US
 
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
 
|pageCreator=User:Curator 27
 
|pageCreator=User:Curator 27
 
|pageEditor=User:Curator 27
 
|pageEditor=User:Curator 27
 
|contributionType=1
 
|contributionType=1
|In Event Series=Event Series:I3D
 
|Single Day Event=no
 
|Start Date=2020/09/15
 
|End Date=2020/09/17
 
|Event Status=as scheduled
 
|Event Mode=on site
 
 
}}
 
}}
 
{{Event Deadline
 
{{Event Deadline
|Submission Deadline=2019/12/20
+
|Notification Deadline=2020/02/14
 +
|Paper Deadline=2019/12/20
 +
|Camera-Ready Deadline=2020/02/28
 +
|Poster Deadline=2020/08/09
 
}}
 
}}
 
{{S Event}}
 
{{S Event}}
Topics include, but are not limited to:
+
Topics include, but are not limited to:
 
   *    Real-time rendering
 
   *    Real-time rendering
 
   *    Physics-based animation
 
   *    Physics-based animation

Revision as of 09:08, 6 October 2022

Deadlines
2020-02-14
2019-12-20
2020-02-28
2020-08-09
20
Dec
2019
Paper
14
Feb
2020
Notification
28
Feb
2020
Camera-Ready
9
Aug
2020
Poster
Venue
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Topics include, but are not limited to:

 *     Real-time rendering
 *     Physics-based animation
 *     Virtual and augmented reality
 *     Deep learning for graphics and simulation
 *     Collision detection
 *     Real-time computer vision
 *     Navigation in virtual environments
 *     Texture synthesis
 *     Real-time post-processing effects
 *     Interactive 3D modeling
 *     Level-of-detail approaches
 *     Pre-computed lighting for real-time applications
 *     Visibility computation
 *     Real-time surface shading
 *     Fast shadows, caustics and reflections
 *     Impostors and image-based techniques
 *     Motion synthesis and path planning
 *     Interaction devices and techniques
 *     Interactive visualization
 *     User studies of interactive techniques
 *     Sketch-based 3D interaction
 *     Highly-interactive video game techniques
 *     Content generation techniques for real-time applications
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