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Topics include, but are not limited to: * Real-time rendering * Physics-based animation * Virtual and augmented reality * Deep learning for graphics and simulation * Collision detection * Real-time computer vision * Navigation in virtual environments * Texture synthesis * Real-time post-processing effects * Interactive 3D modeling * Level-of-detail approaches * Pre-computed lighting for real-time applications * Visibility computation * Real-time surface shading * Fast shadows, caustics and reflections * Impostors and image-based techniques * Motion synthesis and path planning * Interaction devices and techniques * Interactive visualization * User studies of interactive techniques * Sketch-based 3D interaction * Highly-interactive video game techniques * Content generation techniques for real-time applications
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