I3D 2018

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Revision as of 19:45, 22 September 2022 by WikiSysop (talk | contribs) (mobo import Concept___Events-migrated)
Deadlines
2017-12-29
29
Dec
2017
Paper
12
Feb
2018
Notification
26
Feb
2018
Camera-Ready
9
Mar
2018
Poster
Venue

Ubisoft Montréal, Montreal, Quebec, Canada

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 Topics include, but are not limited to:
  • Interaction devices and techniques
  • 3D game techniques
  • Virtual and augmented reality
  • Interactive modeling
  • Level-of-detail approaches
  • Pre-computed lighting
  • Visibility computation
  • Real-time surface shading
  • Fast shadows, caustics and reflections
  • Imposters and image-based techniques
  • Animated models
  • Physics-based animation
  • GPU techniques
  • Navigation methods
  • Interactive visualization
  • User studies of interactive techniques and applications
  • Sketch-based 3D interaction
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