Difference between revisions of "Event:I3D 2018"

From ConfIDent
m (Text replacement - "Homepage=" to "Official Website=")
 
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|Acronym=I3D 2018
 
|Acronym=I3D 2018
 
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
 
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
 +
|Ordinal=32
 
|In Event Series=Event Series:I3D
 
|In Event Series=Event Series:I3D
 
|Single Day Event=no
 
|Single Day Event=no
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|Event Status=as scheduled
 
|Event Status=as scheduled
 
|Event Mode=on site
 
|Event Mode=on site
 +
|Venue=Ubisoft Montréal
 
|City=Montreal
 
|City=Montreal
 
|Region=Quebec
 
|Region=Quebec
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|Official Website=https://i3dsymposium.org/2018/
 
|Official Website=https://i3dsymposium.org/2018/
 
|Type=Conference
 
|Type=Conference
|Official Website=http://i3dsymposium.github.io/2018/
 
 
|Twitter account=@I3DCONF
 
|Twitter account=@I3DCONF
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
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|Camera-Ready Deadline=2018/02/26
 
|Camera-Ready Deadline=2018/02/26
 
|Poster Deadline=2018/03/09
 
|Poster Deadline=2018/03/09
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}}
 +
{{Organizer
 +
|Contributor Type=organization
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|Organization=Special Interest Group on Computer Graphics and Interactive Techniques, Association for Computing Machinery
 
}}
 
}}
 
{{Event Metric
 
{{Event Metric
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}}
 
}}
 
{{S Event}}
 
{{S Event}}
{{Organizer
 
|Organization=Association for Computing Machinery
 
|Contributor Type=organization
 
}}
 
 
Topics include, but are not limited to:
 
Topics include, but are not limited to:
 
*Interaction devices and techniques
 
*Interaction devices and techniques

Latest revision as of 14:08, 15 December 2022

Deadlines
2018-02-12
2017-12-29
2018-02-26
2018-03-09
29
Dec
2017
Paper
12
Feb
2018
Notification
26
Feb
2018
Camera-Ready
9
Mar
2018
Poster
organization
Metrics
Submitted Papers
70
Accepted Papers
42
Venue

Ubisoft Montréal, Montreal, Quebec, Canada

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Topics include, but are not limited to:

  • Interaction devices and techniques
  • 3D game techniques
  • Virtual and augmented reality
  • Interactive modeling
  • Level-of-detail approaches
  • Pre-computed lighting
  • Visibility computation
  • Real-time surface shading
  • Fast shadows, caustics and reflections
  • Imposters and image-based techniques
  • Animated models
  • Physics-based animation
  • GPU techniques
  • Navigation methods
  • Interactive visualization
  • User studies of interactive techniques and applications
  • Sketch-based 3D interaction
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