(mobo import Concept___Events_With_Metrics-migrated) |
m (Text replacement - "Homepage=" to "Official Website=") |
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|Official Website=https://i3dsymposium.org/2018/ | |Official Website=https://i3dsymposium.org/2018/ | ||
|Type=Conference | |Type=Conference | ||
− | | | + | |Official Website=http://i3dsymposium.github.io/2018/ |
|Twitter account=@I3DCONF | |Twitter account=@I3DCONF | ||
|has general chair=Morgan McGuire, Derek Nowrouzezahrai | |has general chair=Morgan McGuire, Derek Nowrouzezahrai |
Revision as of 13:32, 19 October 2022
Deadlines
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Paper |
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Notification |
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Camera-Ready |
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Poster |
Metrics
Submitted Papers
70
Accepted Papers
42
Venue
Ubisoft Montréal, Montreal, Quebec, Canada
Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction