Difference between revisions of "Event:I3D 2018"

From ConfIDent
(mobo import Concept___Events_With_Host_Organization-migrated)
(mobo import Concept___Events_With_Metrics-migrated)
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|Twitter account=@I3DCONF
 
|Twitter account=@I3DCONF
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
|Submitted papers=70
 
|Accepted papers=42
 
 
|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834
 
|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834
 
|pageCreator=User:Curator 27
 
|pageCreator=User:Curator 27
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|Camera-Ready Deadline=2018/02/26
 
|Camera-Ready Deadline=2018/02/26
 
|Poster Deadline=2018/03/09
 
|Poster Deadline=2018/03/09
 +
}}
 +
{{Event Metric
 +
|Number Of Submitted Papers=70
 +
|Number Of Accepted Papers=42
 
}}
 
}}
 
{{S Event}}
 
{{S Event}}

Revision as of 13:50, 18 October 2022

Deadlines
2018-02-12
2017-12-29
2018-02-26
2018-03-09
29
Dec
2017
Paper
12
Feb
2018
Notification
26
Feb
2018
Camera-Ready
9
Mar
2018
Poster
Metrics
Submitted Papers
70
Accepted Papers
42
Venue

Ubisoft Montréal, Montreal, Quebec, Canada

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organization

Topics include, but are not limited to:

  • Interaction devices and techniques
  • 3D game techniques
  • Virtual and augmented reality
  • Interactive modeling
  • Level-of-detail approaches
  • Pre-computed lighting
  • Visibility computation
  • Real-time surface shading
  • Fast shadows, caustics and reflections
  • Imposters and image-based techniques
  • Animated models
  • Physics-based animation
  • GPU techniques
  • Navigation methods
  • Interactive visualization
  • User studies of interactive techniques and applications
  • Sketch-based 3D interaction
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