(mobo import Concept___Events_With_Host_Organization-migrated) |
(mobo import Concept___Events_With_Metrics-migrated) |
||
Line 17: | Line 17: | ||
|Twitter account=@I3DCONF | |Twitter account=@I3DCONF | ||
|has general chair=Morgan McGuire, Derek Nowrouzezahrai | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
− | |||
− | |||
|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834 | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834 | ||
|pageCreator=User:Curator 27 | |pageCreator=User:Curator 27 | ||
Line 29: | Line 27: | ||
|Camera-Ready Deadline=2018/02/26 | |Camera-Ready Deadline=2018/02/26 | ||
|Poster Deadline=2018/03/09 | |Poster Deadline=2018/03/09 | ||
+ | }} | ||
+ | {{Event Metric | ||
+ | |Number Of Submitted Papers=70 | ||
+ | |Number Of Accepted Papers=42 | ||
}} | }} | ||
{{S Event}} | {{S Event}} |
Revision as of 13:50, 18 October 2022
Deadlines
|
||
Paper |
|
||
Notification |
|
||
Camera-Ready |
|
||
Poster |
Metrics
Submitted Papers
70
Accepted Papers
42
Venue
Ubisoft Montréal, Montreal, Quebec, Canada
Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction