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|Academic Field=Computer Graphics | |Academic Field=Computer Graphics | ||
|Official Website=https://i3dsymposium.org/2018/ | |Official Website=https://i3dsymposium.org/2018/ | ||
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|Type=Conference | |Type=Conference | ||
|Homepage=http://i3dsymposium.github.io/2018/ | |Homepage=http://i3dsymposium.github.io/2018/ | ||
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}} | }} | ||
{{S Event}} | {{S Event}} | ||
+ | {{Organizer | ||
+ | |Organization=Association for Computing Machinery | ||
+ | |Contributor Type=organization | ||
+ | }} | ||
Topics include, but are not limited to: | Topics include, but are not limited to: | ||
*Interaction devices and techniques | *Interaction devices and techniques |
Revision as of 16:45, 10 October 2022
Deadlines
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Paper |
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Notification |
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Camera-Ready |
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Poster |
Venue
Ubisoft Montréal, Montreal, Quebec, Canada
Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction