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|Acronym=I3D 2018 | |Acronym=I3D 2018 | ||
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | ||
− | | | + | |In Event Series=Event Series:I3D |
− | | | + | |Single Day Event=no |
− | | | + | |Start Date=2018/05/15 |
+ | |End Date=2018/05/18 | ||
+ | |Event Status=as scheduled | ||
+ | |Event Mode=on site | ||
|City=Montreal | |City=Montreal | ||
|Region=Quebec | |Region=Quebec | ||
|Country=Country:CA | |Country=Country:CA | ||
+ | |Academic Field=Computer Graphics | ||
+ | |Official Website=https://i3dsymposium.org/2018/ | ||
|Has host organization=Association for Computing Machinery | |Has host organization=Association for Computing Machinery | ||
+ | |Type=Conference | ||
+ | |Homepage=http://i3dsymposium.github.io/2018/ | ||
+ | |Twitter account=@I3DCONF | ||
|has general chair=Morgan McGuire, Derek Nowrouzezahrai | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
|Submitted papers=70 | |Submitted papers=70 | ||
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|pageEditor=User:Curator 27 | |pageEditor=User:Curator 27 | ||
|contributionType=1 | |contributionType=1 | ||
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}} | }} | ||
{{Event Deadline | {{Event Deadline | ||
− | | | + | |Notification Deadline=2018/02/12 |
+ | |Paper Deadline=2017/12/29 | ||
+ | |Camera-Ready Deadline=2018/02/26 | ||
+ | |Poster Deadline=2018/03/09 | ||
}} | }} | ||
{{S Event}} | {{S Event}} | ||
− | + | Topics include, but are not limited to: | |
− | * | + | *Interaction devices and techniques |
− | * | + | *3D game techniques |
− | * | + | *Virtual and augmented reality |
− | * | + | *Interactive modeling |
− | * | + | *Level-of-detail approaches |
− | * | + | *Pre-computed lighting |
− | * | + | *Visibility computation |
− | * | + | *Real-time surface shading |
− | * | + | *Fast shadows, caustics and reflections |
− | * | + | *Imposters and image-based techniques |
− | * | + | *Animated models |
− | * | + | *Physics-based animation |
− | * | + | *GPU techniques |
− | * | + | *Navigation methods |
− | * | + | *Interactive visualization |
− | * | + | *User studies of interactive techniques and applications |
− | * | + | *Sketch-based 3D interaction |
Revision as of 09:11, 6 October 2022
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Venue
Ubisoft Montréal, Montreal, Quebec, Canada
Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction