Difference between revisions of "Event:I3D 2018"

From ConfIDent
(mobo import Concept___Events-migrated)
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|Acronym=I3D 2018
 
|Acronym=I3D 2018
 
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
 
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
|Type=Conference
+
|In Event Series=Event Series:I3D
|Homepage=http://i3dsymposium.github.io/2018/
+
|Single Day Event=no
|Twitter account=@I3DCONF
+
|Start Date=2018/05/15
 +
|End Date=2018/05/18
 +
|Event Status=as scheduled
 +
|Event Mode=on site
 
|City=Montreal
 
|City=Montreal
 
|Region=Quebec
 
|Region=Quebec
 
|Country=Country:CA
 
|Country=Country:CA
 +
|Academic Field=Computer Graphics
 +
|Official Website=https://i3dsymposium.org/2018/
 
|Has host organization=Association for Computing Machinery
 
|Has host organization=Association for Computing Machinery
 +
|Type=Conference
 +
|Homepage=http://i3dsymposium.github.io/2018/
 +
|Twitter account=@I3DCONF
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
 
|has general chair=Morgan McGuire, Derek Nowrouzezahrai
 
|Submitted papers=70
 
|Submitted papers=70
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|pageEditor=User:Curator 27
 
|pageEditor=User:Curator 27
 
|contributionType=1
 
|contributionType=1
|In Event Series=Event Series:I3D
 
|Single Day Event=no
 
|Start Date=2018/05/15
 
|End Date=2018/05/18
 
|Event Status=as scheduled
 
|Event Mode=on site
 
 
}}
 
}}
 
{{Event Deadline
 
{{Event Deadline
|Submission Deadline=2017/12/29
+
|Notification Deadline=2018/02/12
 +
|Paper Deadline=2017/12/29
 +
|Camera-Ready Deadline=2018/02/26
 +
|Poster Deadline=2018/03/09
 
}}
 
}}
 
{{S Event}}
 
{{S Event}}
  Topics include, but are not limited to:
+
Topics include, but are not limited to:
*     Interaction devices and techniques
+
*Interaction devices and techniques
*     3D game techniques
+
*3D game techniques
*     Virtual and augmented reality
+
*Virtual and augmented reality
*     Interactive modeling
+
*Interactive modeling
*     Level-of-detail approaches
+
*Level-of-detail approaches
*     Pre-computed lighting
+
*Pre-computed lighting
*     Visibility computation
+
*Visibility computation
*     Real-time surface shading
+
*Real-time surface shading
*     Fast shadows, caustics and reflections
+
*Fast shadows, caustics and reflections
*     Imposters and image-based techniques
+
*Imposters and image-based techniques
*     Animated models
+
*Animated models
*     Physics-based animation
+
*Physics-based animation
*     GPU techniques
+
*GPU techniques
*     Navigation methods
+
*Navigation methods
*     Interactive visualization
+
*Interactive visualization
*     User studies of interactive techniques and applications
+
*User studies of interactive techniques and applications
*     Sketch-based 3D interaction
+
*Sketch-based 3D interaction

Revision as of 09:11, 6 October 2022

Deadlines
2018-02-12
2017-12-29
2018-02-26
2018-03-09
29
Dec
2017
Paper
12
Feb
2018
Notification
26
Feb
2018
Camera-Ready
9
Mar
2018
Poster
Venue

Ubisoft Montréal, Montreal, Quebec, Canada

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Topics include, but are not limited to:

  • Interaction devices and techniques
  • 3D game techniques
  • Virtual and augmented reality
  • Interactive modeling
  • Level-of-detail approaches
  • Pre-computed lighting
  • Visibility computation
  • Real-time surface shading
  • Fast shadows, caustics and reflections
  • Imposters and image-based techniques
  • Animated models
  • Physics-based animation
  • GPU techniques
  • Navigation methods
  • Interactive visualization
  • User studies of interactive techniques and applications
  • Sketch-based 3D interaction
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