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Topics include, but are not limited to: *Interaction devices and techniques *3D game techniques *Virtual and augmented reality *Interactive modeling *Level-of-detail approaches *Pre-computed lighting *Visibility computation *Real-time surface shading *Fast shadows, caustics and reflections *Imposters and image-based techniques *Animated models *Physics-based animation *GPU techniques *Navigation methods *Interactive visualization *User studies of interactive techniques and applications *Sketch-based 3D interaction
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