m (Text replacement - "Homepage=" to "Official Website=") |
Curator 91 (talk | contribs) |
||
Line 2: | Line 2: | ||
|Acronym=I3D 2020 | |Acronym=I3D 2020 | ||
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | ||
+ | |Ordinal=34 | ||
|In Event Series=Event Series:I3D | |In Event Series=Event Series:I3D | ||
|Single Day Event=no | |Single Day Event=no | ||
Line 11: | Line 12: | ||
|Official Website=https://i3dsymposium.org/2020/ | |Official Website=https://i3dsymposium.org/2020/ | ||
|Type=Conference | |Type=Conference | ||
− | |||
|Twitter account=@I3DCONF | |Twitter account=@I3DCONF | ||
|has general chair=Morgan McGuire, Derek Nowrouzezahrai | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
Line 24: | Line 24: | ||
|Poster Deadline=2020/08/09 | |Poster Deadline=2020/08/09 | ||
}} | }} | ||
+ | {{Organizer | ||
+ | |Contributor Type=organization | ||
+ | |Organization=Special Interest Group on Computer Graphics and Interactive Techniques, Association for Computing Machinery | ||
+ | }} | ||
+ | {{Event Metric}} | ||
{{S Event}} | {{S Event}} | ||
Topics include, but are not limited to: | Topics include, but are not limited to: |
Latest revision as of 14:05, 15 December 2022
Deadlines
|
||
Paper |
|
||
Notification |
|
||
Camera-Ready |
|
||
Poster |
Metrics
Venue
Warning: Venue is missing. The map might not show the exact location.
Topics include, but are not limited to:
* Real-time rendering * Physics-based animation * Virtual and augmented reality * Deep learning for graphics and simulation * Collision detection * Real-time computer vision * Navigation in virtual environments * Texture synthesis * Real-time post-processing effects * Interactive 3D modeling * Level-of-detail approaches * Pre-computed lighting for real-time applications * Visibility computation * Real-time surface shading * Fast shadows, caustics and reflections * Impostors and image-based techniques * Motion synthesis and path planning * Interaction devices and techniques * Interactive visualization * User studies of interactive techniques * Sketch-based 3D interaction * Highly-interactive video game techniques * Content generation techniques for real-time applications