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|Acronym=IEEE VR | |Acronym=IEEE VR | ||
|Title=IEEE Virtual Reality Conference and 3D User Interfaces | |Title=IEEE Virtual Reality Conference and 3D User Interfaces | ||
− | |Academic Field=Virtual Reality | + | |Academic Field=Computer Science; Virtual Reality |
|Official Website=https://ieeevr.org/ | |Official Website=https://ieeevr.org/ | ||
+ | |DOI=10.25798/p148-zy43 | ||
|pageCreator=User:Curator 89 | |pageCreator=User:Curator 89 | ||
|pageEditor=User:Curator 27 | |pageEditor=User:Curator 27 | ||
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|Wikidata Series ID=Q105455915 | |Wikidata Series ID=Q105455915 | ||
|WikiCFP Series ID=2970 | |WikiCFP Series ID=2970 | ||
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}} | }} | ||
{{Maintainer | {{Maintainer | ||
|Contributor Type=organization | |Contributor Type=organization | ||
|Organization=IEEE Computer Society, Institute of Electrical and Electronics Engineers | |Organization=IEEE Computer Society, Institute of Electrical and Electronics Engineers | ||
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{{Event Series CORE Ranking | {{Event Series CORE Ranking |
Latest revision as of 13:03, 19 January 2024
Events
About the IEEEVR Conference
Since 1993, the IEEE Virtual Reality Conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. As of 2018, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.