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|Title=25th ACM Symposium on Virtual Reality Software and Technology | |Title=25th ACM Symposium on Virtual Reality Software and Technology | ||
|Type=Symposium | |Type=Symposium | ||
− | | | + | |Official Website=https://vrst.acm.org/vrst2019/ |
|City=Parramatta | |City=Parramatta | ||
|Country=Country:AU | |Country=Country:AU |
Revision as of 14:24, 19 October 2022
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Metrics
Submitted Papers
180
Accepted Papers
25
Accepted Short Papers
14
Venue
Parramatta, Australia
Warning: Venue is missing. The map might not show the exact location.
Topics
- Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
- Advanced display technologies and immersive projection technologies
- Low-latency and high-performance XR
- Multi-user and distributed XR
- XR software infrastructures
- XR authoring systems
- Human interaction and collaborative techniques for XR
- Input devices for XR
- Tracking and sensing
- Multisensory and multimodal systems for XR
- Brain-computer interfaces
- Haptics, smell and taste
- Audio and music processing, and/or sound synthesis for XR
- Computer vision and computer graphics techniques for XR
- Immersive simulations in XR and Immersive analytics
- Modelling and simulation
- Real-time physics-based modelling
- Real-time and physically based rendering
- Avatars and virtual humans in XR
- Tele-operation and telepresence
- Performance testing & evaluation
- Locomotion and navigation in virtual environments
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Computer animation for XR
- XR applications e.g. training systems, medical systems
- XR for fabrication
- Innovative HCI approaches in XR
- Multi-disciplinary research projects involving innovative use of XR