Difference between revisions of "Event:ICL 2020"

From ConfIDent
(mobo import Concept___Event_For_Confident-migrated)
 
m (Text replacement - "Homepage=" to "Official Website=")
 
(3 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
|Title=23rd International Conference on Interactive Collaborative Learning
 
|Title=23rd International Conference on Interactive Collaborative Learning
 
|Type=Conference
 
|Type=Conference
|Field=Computer-based learning
+
|Official Website=http://www.icl-conference.org
|Homepage=http://www.icl-conference.org
 
 
|City=Tallinn
 
|City=Tallinn
|Country=Estonia
+
|Country=Country:EE
|Submission deadline=2020/03/27
 
 
|pageCreator=User:Curator 89
 
|pageCreator=User:Curator 89
 
|pageEditor=User:Curator 89
 
|pageEditor=User:Curator 89
Line 15: Line 13:
 
|Start Date=2020/09/23
 
|Start Date=2020/09/23
 
|End Date=2020/09/25
 
|End Date=2020/09/25
 +
|Academic Field=Computer-Based Learning
 +
|Event Status=as scheduled
 +
|Event Mode=on site
 
}}
 
}}
 +
{{Event Deadline
 +
|Submission Deadline=2020/03/27
 +
}}
 +
{{S Event}}
 
==Theme "Educating Engineers for Future Industrial Revolutions"==
 
==Theme "Educating Engineers for Future Industrial Revolutions"==
  

Latest revision as of 14:04, 19 October 2022

Deadlines
2020-03-27
27
Mar
2020
Submission
Venue

Tallinn, Estonia

Loading map...

Theme "Educating Engineers for Future Industrial Revolutions"

This interdisciplinary conference aims to focus on the exchange of relevant trends and research results as well as the presentation of practical experiences in Interactive Collaborative Learning and Engineering Pedagogy.

Topics of Interest

Topics of interest include, but are not limited to:

  • Collaborative learning
  • Lifelong learning
  • Adaptive and intuitive environments
  • Ubiquitous learning environments
  • Semantic metadata for e-learning
  • Mobile learning environments applications
  • Computer aided language learning (CALL)
  • Platforms and authoring tools
  • Educational MashUps
  • Knowledge management and learning
  • Educational Virtual Environments
  • Standards and style-guides
  • Remote and virtual laboratories
  • Evaluation and outcomes assessment
  • New learning models and applications
  • Research in Engineering Pedagogy
  • Engineering Pedagogy Education
  • Learning culture & diversity
  • Ethics and Engineering Education
  • Technical Teacher Training
  • Academic-industry partnerships
  • Impact of globalization
  • K-12 and pre-college programs
  • Role of public policy in engineering education
  • Women in engineering careers
  • Flipped classrooms
  • Project based learning
  • New trends in graduate education
  • Cost-effectiveness
  • Real world experiences
  • Pilot projects / Products / Applications
  • Engineering Educators Training
  • Engineering Education Management
  • Games in Engineering Education (GinEE)
  • Teaching Best Practices
  • IT in Engineering Education
  • Entrepreneurship in Engineering Education (EiEE)
Cookies help us deliver our services. By using our services, you agree to our use of cookies.