(mobo import Concept___Events-migrated) |
(mobo import Concept___Events_With_Metrics-migrated) |
||
Line 9: | Line 9: | ||
|has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh | |has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh | ||
|has demo chair=Richard Skarbez, Anton Bogdanovych | |has demo chair=Richard Skarbez, Anton Bogdanovych | ||
− | |||
− | |||
− | |||
|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3359996#issue-downloads | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3359996#issue-downloads | ||
|has Proceedings DOI=https://doi.org/10.1145/3359996 | |has Proceedings DOI=https://doi.org/10.1145/3359996 | ||
Line 31: | Line 28: | ||
|Demo Deadline=2019/08/15 | |Demo Deadline=2019/08/15 | ||
|Notification Deadline=2019/09/15 | |Notification Deadline=2019/09/15 | ||
+ | }} | ||
+ | {{Event Metric | ||
+ | |Number Of Submitted Papers=180 | ||
+ | |Number Of Accepted Papers=25 | ||
+ | |Number Of Accepted Short Papers=14 | ||
}} | }} | ||
{{S Event}} | {{S Event}} |
Revision as of 14:20, 18 October 2022
Deadlines
|
||
Paper |
|
||
Abstract |
|
||
Demo |
|
||
Poster |
|
||
Notification |
Metrics
Submitted Papers
180
Accepted Papers
25
Accepted Short Papers
14
Venue
Parramatta, Australia
Warning: Venue is missing. The map might not show the exact location.
Topics
- Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
- Advanced display technologies and immersive projection technologies
- Low-latency and high-performance XR
- Multi-user and distributed XR
- XR software infrastructures
- XR authoring systems
- Human interaction and collaborative techniques for XR
- Input devices for XR
- Tracking and sensing
- Multisensory and multimodal systems for XR
- Brain-computer interfaces
- Haptics, smell and taste
- Audio and music processing, and/or sound synthesis for XR
- Computer vision and computer graphics techniques for XR
- Immersive simulations in XR and Immersive analytics
- Modelling and simulation
- Real-time physics-based modelling
- Real-time and physically based rendering
- Avatars and virtual humans in XR
- Tele-operation and telepresence
- Performance testing & evaluation
- Locomotion and navigation in virtual environments
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Computer animation for XR
- XR applications e.g. training systems, medical systems
- XR for fabrication
- Innovative HCI approaches in XR
- Multi-disciplinary research projects involving innovative use of XR