Difference between revisions of "Event:VRST 2019"

From ConfIDent
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(mobo import Concept___Events-migrated)
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|City=Parramatta
 
|City=Parramatta
 
|Country=Country:AU
 
|Country=Country:AU
|Abstract deadline=2019/07/19
 
|Paper deadline=2019/07/19
 
|Poster deadline=2019/08/15
 
|Demo deadline=2019/08/15
 
|Notification=2019/09/15
 
 
|has general chair=Tomas Trescak
 
|has general chair=Tomas Trescak
 
|has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh
 
|has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh
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|Event Mode=on site
 
|Event Mode=on site
 
}}
 
}}
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{{Event Deadline
 +
|Abstract Deadline=2019/07/19
 +
|Paper Deadline=2019/07/19
 +
|Poster Deadline=2019/08/15
 +
|Demo Deadline=2019/08/15
 +
|Notification Deadline=2019/09/15
 +
}}
 +
{{S Event}}
 
==Topics==
 
==Topics==
 
* Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices  
 
* Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices  

Revision as of 21:13, 22 September 2022

Deadlines
2019-09-15
2019-07-19
2019-07-19
2019-08-15
2019-08-15
19
Jul
2019
Abstract
19
Jul
2019
Paper
15
Aug
2019
Demo
15
Aug
2019
Poster
15
Sep
2019
Notification
Venue

Parramatta, Australia

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Topics

  • Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
  • Advanced display technologies and immersive projection technologies
  • Low-latency and high-performance XR
  • Multi-user and distributed XR
  • XR software infrastructures
  • XR authoring systems
  • Human interaction and collaborative techniques for XR
  • Input devices for XR
  • Tracking and sensing
  • Multisensory and multimodal systems for XR
  • Brain-computer interfaces
  • Haptics, smell and taste
  • Audio and music processing, and/or sound synthesis for XR
  • Computer vision and computer graphics techniques for XR
  • Immersive simulations in XR and Immersive analytics
  • Modelling and simulation
  • Real-time physics-based modelling
  • Real-time and physically based rendering
  • Avatars and virtual humans in XR
  • Tele-operation and telepresence
  • Performance testing & evaluation
  • Locomotion and navigation in virtual environments
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Computer animation for XR
  • XR applications e.g. training systems, medical systems
  • XR for fabrication
  • Innovative HCI approaches in XR
  • Multi-disciplinary research projects involving innovative use of XR
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