Difference between revisions of "Event:ICL 2020"

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|Homepage=http://www.icl-conference.org
 
|Homepage=http://www.icl-conference.org
 
|City=Tallinn
 
|City=Tallinn
|Country=Estonia
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|Country=Country:EE
 
|Submission deadline=2020/03/27
 
|Submission deadline=2020/03/27
 
|pageCreator=User:Curator 89
 
|pageCreator=User:Curator 89
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|End Date=2020/09/25
 
|End Date=2020/09/25
 
|Academic Field=Computer-Based Learning
 
|Academic Field=Computer-Based Learning
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|Event Status=as scheduled
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|Event Mode=on site
 
}}
 
}}
 
==Theme "Educating Engineers for Future Industrial Revolutions"==
 
==Theme "Educating Engineers for Future Industrial Revolutions"==

Revision as of 14:21, 6 September 2022

Theme "Educating Engineers for Future Industrial Revolutions"

This interdisciplinary conference aims to focus on the exchange of relevant trends and research results as well as the presentation of practical experiences in Interactive Collaborative Learning and Engineering Pedagogy.

Topics of Interest

Topics of interest include, but are not limited to:

  • Collaborative learning
  • Lifelong learning
  • Adaptive and intuitive environments
  • Ubiquitous learning environments
  • Semantic metadata for e-learning
  • Mobile learning environments applications
  • Computer aided language learning (CALL)
  • Platforms and authoring tools
  • Educational MashUps
  • Knowledge management and learning
  • Educational Virtual Environments
  • Standards and style-guides
  • Remote and virtual laboratories
  • Evaluation and outcomes assessment
  • New learning models and applications
  • Research in Engineering Pedagogy
  • Engineering Pedagogy Education
  • Learning culture & diversity
  • Ethics and Engineering Education
  • Technical Teacher Training
  • Academic-industry partnerships
  • Impact of globalization
  • K-12 and pre-college programs
  • Role of public policy in engineering education
  • Women in engineering careers
  • Flipped classrooms
  • Project based learning
  • New trends in graduate education
  • Cost-effectiveness
  • Real world experiences
  • Pilot projects / Products / Applications
  • Engineering Educators Training
  • Engineering Education Management
  • Games in Engineering Education (GinEE)
  • Teaching Best Practices
  • IT in Engineering Education
  • Entrepreneurship in Engineering Education (EiEE)
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