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==Topics== | ==Topics== | ||
* – AutoID technologies such as RFID/iBeacon | * – AutoID technologies such as RFID/iBeacon | ||
− | * – Embedded | + | * – Embedded Chips, Sensors, and Actuators |
* – MEMS, NEMS, Micro and Biometric Devices | * – MEMS, NEMS, Micro and Biometric Devices | ||
* – Printed Electronics and Pasted Circuits | * – Printed Electronics and Pasted Circuits | ||
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* – Nature-inspired Intelligent Systems | * – Nature-inspired Intelligent Systems | ||
* – Knowledge Representation and Reasoning | * – Knowledge Representation and Reasoning | ||
− | * – | + | * – Chatbots, Cyborgs, Embodied Agents |
* – Social Computing and Crowd Computing | * – Social Computing and Crowd Computing | ||
* – Mobile Crowd Sensing and Sourcing | * – Mobile Crowd Sensing and Sourcing |
Revision as of 12:46, 7 July 2022
Topics
- – AutoID technologies such as RFID/iBeacon
- – Embedded Chips, Sensors, and Actuators
- – MEMS, NEMS, Micro and Biometric Devices
- – Printed Electronics and Pasted Circuits
- – Wearable Devices & Embodied interaction
- – Materials, Textiles, Fabrics, Furniture, etc.
- – Embedded Software and Agents
- – Interaction to Smart Objects and Devices
- – Smart Object OS and Programming
- – Novel Interaction Models for Smart Objects
- – Self-explanatory Smart Objects
- – Urban Computing and Smart City Systems
- – Smart Home, Office, Laboratory, and Factory
- – Virtual Reality, Augmented Reality
- – Intelligent Traffic and Transportation
- – Intelligent Energy Consumption
- – Intelligent Environmental Protection
- – Smart Education and Learning
- – Smart Healthcare and Active Assisted Living
- – Pervasive Games and Entertainment
- – Smart Public Safety and Security
- – Virtual Personal Assistants, Cognitive Experts
- – Sensor, Ad Hoc, and P2P Networks
- – Wearable, Personal and Body Area Systems
- – Smart Systems Programming Models
- – Intelligent Services and Architectures
- – Cognitive computing in ubiquitous systems
- – Human Activity Recognition
- – Adaptive, Autonomic & Context-aware Systems
- – Autonomous Cars, Assistive Driving
- – Big Data in Ubiquitous Systems
- – Nature-inspired Intelligent Systems
- – Knowledge Representation and Reasoning
- – Chatbots, Cyborgs, Embodied Agents
- – Social Computing and Crowd Computing
- – Mobile Crowd Sensing and Sourcing
- – Affect/Emotion/Personality/Mind Computing
- – Location-Based Social Networks
- – Human Mobility Modeling and Mining
- – Human Centered Computing
- – Context-aware Computing
- – Recommendation Systems for Ubiquitous Comp
- – Human-centric Design & Sensing
- – Socially Aware and Community-aware Systems
- – Security, Privacy, Safety and Ethical & Legal Issues
- – Smart Object-mediated Behaviour Modelling