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|Acronym=VRST 2019 | |Acronym=VRST 2019 | ||
|Title=25th ACM Symposium on Virtual Reality Software and Technology | |Title=25th ACM Symposium on Virtual Reality Software and Technology | ||
− | | | + | |In Event Series=Event Series:VRST |
− | | | + | |Single Day Event=no |
+ | |Start Date=2019/11/12 | ||
+ | |End Date=2019/11/15 | ||
+ | |Event Status=as scheduled | ||
+ | |Event Mode=on site | ||
|City=Parramatta | |City=Parramatta | ||
|Country=Country:AU | |Country=Country:AU | ||
+ | |Official Website=https://vrst.acm.org/vrst2019/ | ||
+ | |DOI=10.25798/sc2w-6945 | ||
+ | |Type=Symposium | ||
|has general chair=Tomas Trescak | |has general chair=Tomas Trescak | ||
|has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh | |has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh | ||
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|pageEditor=User:Curator 75 | |pageEditor=User:Curator 75 | ||
|contributionType=1 | |contributionType=1 | ||
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}} | }} | ||
{{Event Deadline | {{Event Deadline | ||
+ | |Notification Deadline=2019/09/15 | ||
|Abstract Deadline=2019/07/19 | |Abstract Deadline=2019/07/19 | ||
|Paper Deadline=2019/07/19 | |Paper Deadline=2019/07/19 | ||
+ | |Demo Deadline=2019/08/15 | ||
|Poster Deadline=2019/08/15 | |Poster Deadline=2019/08/15 | ||
− | | | + | }} |
− | | | + | {{Organizer |
+ | |Contributor Type=organization | ||
+ | |Organization=Special Interest Group on Computer Graphics, Association for Computing Machinery | ||
}} | }} | ||
{{Event Metric | {{Event Metric | ||
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{{S Event}} | {{S Event}} | ||
==Topics== | ==Topics== | ||
− | * Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices | + | *Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices |
− | * Advanced display technologies and immersive projection technologies | + | *Advanced display technologies and immersive projection technologies |
− | * Low-latency and high-performance XR | + | *Low-latency and high-performance XR |
− | * Multi-user and distributed XR | + | *Multi-user and distributed XR |
− | * XR software infrastructures | + | *XR software infrastructures |
− | * XR authoring systems | + | *XR authoring systems |
− | * Human interaction and collaborative techniques for XR | + | *Human interaction and collaborative techniques for XR |
− | * Input devices for XR | + | *Input devices for XR |
− | * Tracking and sensing | + | *Tracking and sensing |
− | * Multisensory and multimodal systems for XR | + | *Multisensory and multimodal systems for XR |
− | * Brain-computer interfaces | + | *Brain-computer interfaces |
− | * Haptics, smell and taste | + | *Haptics, smell and taste |
− | * Audio and music processing, and/or sound synthesis for XR | + | *Audio and music processing, and/or sound synthesis for XR |
− | * Computer vision and computer graphics techniques for XR | + | *Computer vision and computer graphics techniques for XR |
− | * Immersive simulations in XR and Immersive analytics | + | *Immersive simulations in XR and Immersive analytics |
− | * Modelling and simulation | + | *Modelling and simulation |
− | * Real-time physics-based modelling | + | *Real-time physics-based modelling |
− | * Real-time and physically based rendering | + | *Real-time and physically based rendering |
− | * Avatars and virtual humans in XR | + | *Avatars and virtual humans in XR |
− | * Tele-operation and telepresence | + | *Tele-operation and telepresence |
− | * Performance testing & evaluation | + | *Performance testing & evaluation |
− | * Locomotion and navigation in virtual environments | + | *Locomotion and navigation in virtual environments |
− | * Perception, presence, virtual embodiment, and cognition | + | *Perception, presence, virtual embodiment, and cognition |
− | * Teleoperation and telepresence | + | *Teleoperation and telepresence |
− | * Computer animation for XR | + | *Computer animation for XR |
− | * XR applications e.g. training systems, medical systems | + | *XR applications e.g. training systems, medical systems |
− | * XR for fabrication | + | *XR for fabrication |
− | * Innovative HCI approaches in XR | + | *Innovative HCI approaches in XR |
− | * Multi-disciplinary research projects involving innovative use of XR | + | *Multi-disciplinary research projects involving innovative use of XR |
Latest revision as of 06:36, 7 August 2023
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Metrics
Submitted Papers
180
Accepted Papers
25
Accepted Short Papers
14
Venue
Parramatta, Australia
Warning: Venue is missing. The map might not show the exact location.
Topics
- Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
- Advanced display technologies and immersive projection technologies
- Low-latency and high-performance XR
- Multi-user and distributed XR
- XR software infrastructures
- XR authoring systems
- Human interaction and collaborative techniques for XR
- Input devices for XR
- Tracking and sensing
- Multisensory and multimodal systems for XR
- Brain-computer interfaces
- Haptics, smell and taste
- Audio and music processing, and/or sound synthesis for XR
- Computer vision and computer graphics techniques for XR
- Immersive simulations in XR and Immersive analytics
- Modelling and simulation
- Real-time physics-based modelling
- Real-time and physically based rendering
- Avatars and virtual humans in XR
- Tele-operation and telepresence
- Performance testing & evaluation
- Locomotion and navigation in virtual environments
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Computer animation for XR
- XR applications e.g. training systems, medical systems
- XR for fabrication
- Innovative HCI approaches in XR
- Multi-disciplinary research projects involving innovative use of XR