Difference between revisions of "Event:VRST 2020"

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|Acronym=VRST 2020
 
|Acronym=VRST 2020
 
|Title=26th ACM Symposium on Virtual Reality Software and Technology
 
|Title=26th ACM Symposium on Virtual Reality Software and Technology
 +
|In Event Series=Event Series:VRST
 +
|Single Day Event=no
 +
|Start Date=2020/11/01
 +
|End Date=2020/11/04
 +
|Event Status=as scheduled
 +
|Event Mode=on site
 +
|City=Ottawa
 +
|Country=Country:CA
 +
|Official Website=https://vrst.acm.org/vrst2020/
 +
|Submission Link=https://confs.precisionconference.com/~sigchi
 +
|DOI=10.25798/qn76-2721
 
|Type=Symposium
 
|Type=Symposium
|Homepage=https://vrst.acm.org/vrst2020/
 
 
|Twitter account=https://twitter.com/hashtag/VRST?src=hashtag_click
 
|Twitter account=https://twitter.com/hashtag/VRST?src=hashtag_click
|City=Ottawa
 
|Country=Country:CA
 
|Submitting link=https://confs.precisionconference.com/~sigchi
 
|Has host organization=ACMSIGCHI ACMSIGGRAPH
 
 
|Has coordinator=Carleton University
 
|Has coordinator=Carleton University
 
|has general chair=Robert J. Teather, Chris Joslin
 
|has general chair=Robert J. Teather, Chris Joslin
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|pageEditor=User:Curator 75
 
|pageEditor=User:Curator 75
 
|contributionType=1
 
|contributionType=1
|In Event Series=Event Series:VRST
 
|Single Day Event=no
 
|Start Date=2020/11/01
 
|End Date=2020/11/04
 
|Event Status=as scheduled
 
|Event Mode=on site
 
 
}}
 
}}
 
{{Event Deadline
 
{{Event Deadline
 +
|Notification Deadline=2020/08/17
 
|Paper Deadline=2020/06/29
 
|Paper Deadline=2020/06/29
 +
|Camera-Ready Deadline=2020/09/01
 +
|Demo Deadline=2020/08/03
 
|Poster Deadline=2020/08/03
 
|Poster Deadline=2020/08/03
|Demo Deadline=2020/08/03
 
|Notification Deadline=2020/08/17
 
|Camera-Ready Deadline=2020/09/01
 
 
|Submission Deadline=2020/06/29
 
|Submission Deadline=2020/06/29
 
}}
 
}}
 +
{{Organizer
 +
|Contributor Type=organization
 +
|Organization=Special Interest Group on Computer Graphics, Association for Computing Machinery
 +
}}
 +
{{Event Metric}}
 
{{S Event}}
 
{{S Event}}
 
The '''ACM Symposium on Virtual Reality Software and Technology (VRST)''' is an international forum for the exchange of experience and knowledge among researchers and developers concerned with VR/AR software and technology.
 
The '''ACM Symposium on Virtual Reality Software and Technology (VRST)''' is an international forum for the exchange of experience and knowledge among researchers and developers concerned with VR/AR software and technology.
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==Topics==
 
==Topics==
* VR/AR/MR(=XR) technology and devices
+
*VR/AR/MR(=XR) technology and devices
* Advanced display technologies and immersive projection technologies
+
*Advanced display technologies and immersive projection technologies
* Low-latency and high-performance XR
+
*Low-latency and high-performance XR
* Multi-user and distributed XR
+
*Multi-user and distributed XR
* XR software infrastructures
+
*XR software infrastructures
* XR authoring systems
+
*XR authoring systems
* Human interaction and collaborative techniques for XR
+
*Human interaction and collaborative techniques for XR
* Input devices for XR
+
*Input devices for XR
* Tracking and sensing
+
*Tracking and sensing
* Multisensory and multimodal system for XR
+
*Multisensory and multimodal system for XR
* Brain-computer interfaces
+
*Brain-computer interfaces
* Haptics, smell and taste
+
*Haptics, smell and taste
* Audio and music processing for XR
+
*Audio and music processing for XR
* Sound synthesis for XR
+
*Sound synthesis for XR
* Computer vision and computer graphics techniques for XR
+
*Computer vision and computer graphics techniques for XR
* Immersive simulations in XR  
+
*Immersive simulations in XR
* Immersive analytics
+
*Immersive analytics
* Modelling and simulation
+
*Modelling and simulation
* Real-time physics-based modelling
+
*Real-time physics-based modelling
* Real-time rendering
+
*Real-time rendering
* Physically based rendering for XR
+
*Physically based rendering for XR
* Avatars and virtual humans in XR
+
*Avatars and virtual humans in XR
* Tele-operation and telepresence
+
*Tele-operation and telepresence
* Performance testing & evaluation
+
*Performance testing & evaluation
* Locomotion and navigation in virtual environments
+
*Locomotion and navigation in virtual environments
* Perception, presence, virtual embodiment, and cognition
+
*Perception, presence, virtual embodiment, and cognition
* Teleoperation and telepresence
+
*Teleoperation and telepresence
* Computer animation for XR
+
*Computer animation for XR
* XR applications (e.g. training systems, medical systems ...)
+
*XR applications (e.g. training systems, medical systems ...)
* XR for fabrication
+
*XR for fabrication
* Innovative HCI approaches in XR
+
*Innovative HCI approaches in XR
* Multi-disciplinary research projects involving innovative use of XR
+
*Multi-disciplinary research projects involving innovative use of XR
  
  
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September 1, 2020 (23:59 AoE): Camera-ready papers, posters, and demos<br>
 
September 1, 2020 (23:59 AoE): Camera-ready papers, posters, and demos<br>
 
November 1-4, 2020: Conference in Ottawa, Canada
 
November 1-4, 2020: Conference in Ottawa, Canada
 
  
  
 
==Committees==
 
==Committees==
* General Co-Chairs
+
*General Co-Chairs
** [[has general chair::Robert J. Teather]], Carleton University, Canada
+
**[[has general chair::Robert J. Teather]], Carleton University, Canada
** [[has general chair::Chris Joslin]], Carleton University, Canada
+
**[[has general chair::Chris Joslin]], Carleton University, Canada
  
  
* PC Co-Chairs
+
*PC Co-Chairs
** [[has program chair::Wolfgang Stuerzlinger]], Simon Fraser University, Canada
+
**[[has program chair::Wolfgang Stuerzlinger]], Simon Fraser University, Canada
** [[has program chair::Pablo Figueroa]], Universidad de los Andes, Colombia
+
**[[has program chair::Pablo Figueroa]], Universidad de los Andes, Colombia
** [[has program chair::Yaoping Hu]], University of Calgary, Canada
+
**[[has program chair::Yaoping Hu]], University of Calgary, Canada
  
  
* Local Arrangements Chairs
+
*Local Arrangements Chairs
** [[has Local Arrangements Chairs::Anthon Scavarelli]], Carleton University/Algonquin College, Canada
+
**[[has Local Arrangements Chairs::Anthon Scavarelli]], Carleton University/Algonquin College, Canada
** [[has Local Arrangements Chairs::Katie Graham]], Carleton University, Canada
+
**[[has Local Arrangements Chairs::Katie Graham]], Carleton University, Canada
  
  
* Poster/Demo Chairs
+
*Poster/Demo Chairs
** [[has Poster/Demo Chairs::Anil Ufuk Batmaz]], Simon Fraser University, Canada
+
**[[has Poster/Demo Chairs::Anil Ufuk Batmaz]], Simon Fraser University, Canada
** [[has Poster/Demo Chairs::Wonsook Lee]], University of Ottawa, Canada
+
**[[has Poster/Demo Chairs::Wonsook Lee]], University of Ottawa, Canada
  
  
* Sponsorship Chairs
+
*Sponsorship Chairs
** [[has Sponsorship Chairs::Dan Hawes]], Carleton University/Toonrush Inc., Canada
+
**[[has Sponsorship Chairs::Dan Hawes]], Carleton University/Toonrush Inc., Canada
  
  
* Publicity Chair
+
*Publicity Chair
** [[has Publicity Chair::Francisco Ortega]], Colorado State University, USA
+
**[[has Publicity Chair::Francisco Ortega]], Colorado State University, USA

Latest revision as of 06:15, 7 August 2023

Deadlines
2020-08-17
2020-06-29
2020-09-01
2020-08-03
2020-08-03
2020-06-29
29
Jun
2020
Submission
29
Jun
2020
Paper
3
Aug
2020
Poster
3
Aug
2020
Demo
17
Aug
2020
Notification
1
Sep
2020
Camera-Ready
organization
Metrics
Venue

Ottawa, Canada

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The ACM Symposium on Virtual Reality Software and Technology (VRST) is an international forum for the exchange of experience and knowledge among researchers and developers concerned with VR/AR software and technology.

The VRST symposium brings together the main international research groups working on AR/VR/MR, along with many of the world’s leading companies that provide or utilize AR/VR systems. The VRST 2020 conference will be held in Ottawa, Canada, hosted by Carleton University, from November 1 to November 4, 2020. The event is sponsored by ACM SIGCHI and SIGGRAPH.

For the first time, VRST will be colocated with the ACM CHI Play 2020 Symposium (https://chiplay.acm.org/2020/), to help foster collaborations between researchers in the increasingly related VR and games/HCI communities.


Topics

  • VR/AR/MR(=XR) technology and devices
  • Advanced display technologies and immersive projection technologies
  • Low-latency and high-performance XR
  • Multi-user and distributed XR
  • XR software infrastructures
  • XR authoring systems
  • Human interaction and collaborative techniques for XR
  • Input devices for XR
  • Tracking and sensing
  • Multisensory and multimodal system for XR
  • Brain-computer interfaces
  • Haptics, smell and taste
  • Audio and music processing for XR
  • Sound synthesis for XR
  • Computer vision and computer graphics techniques for XR
  • Immersive simulations in XR
  • Immersive analytics
  • Modelling and simulation
  • Real-time physics-based modelling
  • Real-time rendering
  • Physically based rendering for XR
  • Avatars and virtual humans in XR
  • Tele-operation and telepresence
  • Performance testing & evaluation
  • Locomotion and navigation in virtual environments
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Computer animation for XR
  • XR applications (e.g. training systems, medical systems ...)
  • XR for fabrication
  • Innovative HCI approaches in XR
  • Multi-disciplinary research projects involving innovative use of XR


Submissions

Poster and Demo Tracks: VRST 2020 welcomes posters and demos on all the main topics. More details soon.

Call for Exhibitors and Sponsors: VRST 2020 offers exhibitors and sponsors an opportunity to showcase their company's products, attractive demos and innovative solutions at the symposium. Please refer to the conference web-page for information about signing up to become an exhibitor or sponsor at VRST 2020.

Submission Information: Please use the ACM SIGCHI Conferences Submission System to submit your work: http://precisionconference.com/~sigchi (link will open shortly)

Publication of the papers: All accepted papers will be published in the ACM Digital Library in the VRST collection.

Paper Format: Paper submissions should be anonymous and prepared in single column format, using the Word and LaTeX templates in the official ACM Master article template packages: https://www.acm.org/publications/taps/word-template-workflow. See this webpage also for guidance on how content length corresponds to the page limits for the final version.

Maximum length: Full research paper, final version: 9 pages + references
Short paper, final version: 4 pages + references
Poster, final version: 2 pages including references
2-column "teaser" figures on the front page are encouraged, but not required for all submissions.


Important Dates

June 29, 2020 (23:59 AoE): Papers with all material submission
August 3, 2020 (23:59 AoE): Posters and demos submission
August 17, 2020 (23:59 AoE): Author notification for papers, posters and demos
September 1, 2020 (23:59 AoE): Camera-ready papers, posters, and demos
November 1-4, 2020: Conference in Ottawa, Canada


Committees





  • Sponsorship Chairs
    • Dan Hawes, Carleton University/Toonrush Inc., Canada


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