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|Acronym=VRST 2020 | |Acronym=VRST 2020 | ||
|Title=26th ACM Symposium on Virtual Reality Software and Technology | |Title=26th ACM Symposium on Virtual Reality Software and Technology | ||
+ | |In Event Series=Event Series:VRST | ||
+ | |Single Day Event=no | ||
+ | |Start Date=2020/11/01 | ||
+ | |End Date=2020/11/04 | ||
+ | |Event Status=as scheduled | ||
+ | |Event Mode=on site | ||
+ | |City=Ottawa | ||
+ | |Country=Country:CA | ||
+ | |Official Website=https://vrst.acm.org/vrst2020/ | ||
+ | |Submission Link=https://confs.precisionconference.com/~sigchi | ||
+ | |DOI=10.25798/qn76-2721 | ||
|Type=Symposium | |Type=Symposium | ||
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|Twitter account=https://twitter.com/hashtag/VRST?src=hashtag_click | |Twitter account=https://twitter.com/hashtag/VRST?src=hashtag_click | ||
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|Has coordinator=Carleton University | |Has coordinator=Carleton University | ||
|has general chair=Robert J. Teather, Chris Joslin | |has general chair=Robert J. Teather, Chris Joslin | ||
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|pageEditor=User:Curator 75 | |pageEditor=User:Curator 75 | ||
|contributionType=1 | |contributionType=1 | ||
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}} | }} | ||
+ | {{Event Deadline | ||
+ | |Notification Deadline=2020/08/17 | ||
+ | |Paper Deadline=2020/06/29 | ||
+ | |Camera-Ready Deadline=2020/09/01 | ||
+ | |Demo Deadline=2020/08/03 | ||
+ | |Poster Deadline=2020/08/03 | ||
+ | |Submission Deadline=2020/06/29 | ||
+ | }} | ||
+ | {{Organizer | ||
+ | |Contributor Type=organization | ||
+ | |Organization=Special Interest Group on Computer Graphics, Association for Computing Machinery | ||
+ | }} | ||
+ | {{Event Metric}} | ||
+ | {{S Event}} | ||
The '''ACM Symposium on Virtual Reality Software and Technology (VRST)''' is an international forum for the exchange of experience and knowledge among researchers and developers concerned with VR/AR software and technology. | The '''ACM Symposium on Virtual Reality Software and Technology (VRST)''' is an international forum for the exchange of experience and knowledge among researchers and developers concerned with VR/AR software and technology. | ||
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==Topics== | ==Topics== | ||
− | * VR/AR/MR(=XR) technology and devices | + | *VR/AR/MR(=XR) technology and devices |
− | * Advanced display technologies and immersive projection technologies | + | *Advanced display technologies and immersive projection technologies |
− | * Low-latency and high-performance XR | + | *Low-latency and high-performance XR |
− | * Multi-user and distributed XR | + | *Multi-user and distributed XR |
− | * XR software infrastructures | + | *XR software infrastructures |
− | * XR authoring systems | + | *XR authoring systems |
− | * Human interaction and collaborative techniques for XR | + | *Human interaction and collaborative techniques for XR |
− | * Input devices for XR | + | *Input devices for XR |
− | * Tracking and sensing | + | *Tracking and sensing |
− | * Multisensory and multimodal system for XR | + | *Multisensory and multimodal system for XR |
− | * Brain-computer interfaces | + | *Brain-computer interfaces |
− | * Haptics, smell and taste | + | *Haptics, smell and taste |
− | * Audio and music processing for XR | + | *Audio and music processing for XR |
− | * Sound synthesis for XR | + | *Sound synthesis for XR |
− | * Computer vision and computer graphics techniques for XR | + | *Computer vision and computer graphics techniques for XR |
− | * Immersive simulations in XR | + | *Immersive simulations in XR |
− | * Immersive analytics | + | *Immersive analytics |
− | * Modelling and simulation | + | *Modelling and simulation |
− | * Real-time physics-based modelling | + | *Real-time physics-based modelling |
− | * Real-time rendering | + | *Real-time rendering |
− | * Physically based rendering for XR | + | *Physically based rendering for XR |
− | * Avatars and virtual humans in XR | + | *Avatars and virtual humans in XR |
− | * Tele-operation and telepresence | + | *Tele-operation and telepresence |
− | * Performance testing & evaluation | + | *Performance testing & evaluation |
− | * Locomotion and navigation in virtual environments | + | *Locomotion and navigation in virtual environments |
− | * Perception, presence, virtual embodiment, and cognition | + | *Perception, presence, virtual embodiment, and cognition |
− | * Teleoperation and telepresence | + | *Teleoperation and telepresence |
− | * Computer animation for XR | + | *Computer animation for XR |
− | * XR applications (e.g. training systems, medical systems ...) | + | *XR applications (e.g. training systems, medical systems ...) |
− | * XR for fabrication | + | *XR for fabrication |
− | * Innovative HCI approaches in XR | + | *Innovative HCI approaches in XR |
− | * Multi-disciplinary research projects involving innovative use of XR | + | *Multi-disciplinary research projects involving innovative use of XR |
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September 1, 2020 (23:59 AoE): Camera-ready papers, posters, and demos<br> | September 1, 2020 (23:59 AoE): Camera-ready papers, posters, and demos<br> | ||
November 1-4, 2020: Conference in Ottawa, Canada | November 1-4, 2020: Conference in Ottawa, Canada | ||
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==Committees== | ==Committees== | ||
− | * General Co-Chairs | + | *General Co-Chairs |
− | ** [[has general chair::Robert J. Teather]], Carleton University, Canada | + | **[[has general chair::Robert J. Teather]], Carleton University, Canada |
− | ** [[has general chair::Chris Joslin]], Carleton University, Canada | + | **[[has general chair::Chris Joslin]], Carleton University, Canada |
− | * PC Co-Chairs | + | *PC Co-Chairs |
− | ** [[has program chair::Wolfgang Stuerzlinger]], Simon Fraser University, Canada | + | **[[has program chair::Wolfgang Stuerzlinger]], Simon Fraser University, Canada |
− | ** [[has program chair::Pablo Figueroa]], Universidad de los Andes, Colombia | + | **[[has program chair::Pablo Figueroa]], Universidad de los Andes, Colombia |
− | ** [[has program chair::Yaoping Hu]], University of Calgary, Canada | + | **[[has program chair::Yaoping Hu]], University of Calgary, Canada |
− | * Local Arrangements Chairs | + | *Local Arrangements Chairs |
− | ** [[has Local Arrangements Chairs::Anthon Scavarelli]], Carleton University/Algonquin College, Canada | + | **[[has Local Arrangements Chairs::Anthon Scavarelli]], Carleton University/Algonquin College, Canada |
− | ** [[has Local Arrangements Chairs::Katie Graham]], Carleton University, Canada | + | **[[has Local Arrangements Chairs::Katie Graham]], Carleton University, Canada |
− | * Poster/Demo Chairs | + | *Poster/Demo Chairs |
− | ** [[has Poster/Demo Chairs::Anil Ufuk Batmaz]], Simon Fraser University, Canada | + | **[[has Poster/Demo Chairs::Anil Ufuk Batmaz]], Simon Fraser University, Canada |
− | ** [[has Poster/Demo Chairs::Wonsook Lee]], University of Ottawa, Canada | + | **[[has Poster/Demo Chairs::Wonsook Lee]], University of Ottawa, Canada |
− | * Sponsorship Chairs | + | *Sponsorship Chairs |
− | ** [[has Sponsorship Chairs::Dan Hawes]], Carleton University/Toonrush Inc., Canada | + | **[[has Sponsorship Chairs::Dan Hawes]], Carleton University/Toonrush Inc., Canada |
− | * Publicity Chair | + | *Publicity Chair |
− | ** [[has Publicity Chair::Francisco Ortega]], Colorado State University, USA | + | **[[has Publicity Chair::Francisco Ortega]], Colorado State University, USA |
Latest revision as of 06:15, 7 August 2023
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Ottawa, Canada
The ACM Symposium on Virtual Reality Software and Technology (VRST) is an international forum for the exchange of experience and knowledge among researchers and developers concerned with VR/AR software and technology.
The VRST symposium brings together the main international research groups working on AR/VR/MR, along with many of the world’s leading companies that provide or utilize AR/VR systems. The VRST 2020 conference will be held in Ottawa, Canada, hosted by Carleton University, from November 1 to November 4, 2020. The event is sponsored by ACM SIGCHI and SIGGRAPH.
For the first time, VRST will be colocated with the ACM CHI Play 2020 Symposium (https://chiplay.acm.org/2020/), to help foster collaborations between researchers in the increasingly related VR and games/HCI communities.
Topics
- VR/AR/MR(=XR) technology and devices
- Advanced display technologies and immersive projection technologies
- Low-latency and high-performance XR
- Multi-user and distributed XR
- XR software infrastructures
- XR authoring systems
- Human interaction and collaborative techniques for XR
- Input devices for XR
- Tracking and sensing
- Multisensory and multimodal system for XR
- Brain-computer interfaces
- Haptics, smell and taste
- Audio and music processing for XR
- Sound synthesis for XR
- Computer vision and computer graphics techniques for XR
- Immersive simulations in XR
- Immersive analytics
- Modelling and simulation
- Real-time physics-based modelling
- Real-time rendering
- Physically based rendering for XR
- Avatars and virtual humans in XR
- Tele-operation and telepresence
- Performance testing & evaluation
- Locomotion and navigation in virtual environments
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Computer animation for XR
- XR applications (e.g. training systems, medical systems ...)
- XR for fabrication
- Innovative HCI approaches in XR
- Multi-disciplinary research projects involving innovative use of XR
Submissions
Poster and Demo Tracks: VRST 2020 welcomes posters and demos on all the main topics. More details soon.
Call for Exhibitors and Sponsors: VRST 2020 offers exhibitors and sponsors an opportunity to showcase their company's products, attractive demos and innovative solutions at the symposium. Please refer to the conference web-page for information about signing up to become an exhibitor or sponsor at VRST 2020.
Submission Information: Please use the ACM SIGCHI Conferences Submission System to submit your work: http://precisionconference.com/~sigchi (link will open shortly)
Publication of the papers: All accepted papers will be published in the ACM Digital Library in the VRST collection.
Paper Format: Paper submissions should be anonymous and prepared in single column format, using the Word and LaTeX templates in the official ACM Master article template packages: https://www.acm.org/publications/taps/word-template-workflow. See this webpage also for guidance on how content length corresponds to the page limits for the final version.
Maximum length:
Full research paper, final version: 9 pages + references
Short paper, final version: 4 pages + references
Poster, final version: 2 pages including references
2-column "teaser" figures on the front page are encouraged, but not required for all submissions.
Important Dates
June 29, 2020 (23:59 AoE): Papers with all material submission
August 3, 2020 (23:59 AoE): Posters and demos submission
August 17, 2020 (23:59 AoE): Author notification for papers, posters and demos
September 1, 2020 (23:59 AoE): Camera-ready papers, posters, and demos
November 1-4, 2020: Conference in Ottawa, Canada
Committees
- General Co-Chairs
- Robert J. Teather, Carleton University, Canada
- Chris Joslin, Carleton University, Canada
- PC Co-Chairs
- Wolfgang Stuerzlinger, Simon Fraser University, Canada
- Pablo Figueroa, Universidad de los Andes, Colombia
- Yaoping Hu, University of Calgary, Canada
- Local Arrangements Chairs
- Anthon Scavarelli, Carleton University/Algonquin College, Canada
- Katie Graham, Carleton University, Canada
- Poster/Demo Chairs
- Anil Ufuk Batmaz, Simon Fraser University, Canada
- Wonsook Lee, University of Ottawa, Canada
- Sponsorship Chairs
- Dan Hawes, Carleton University/Toonrush Inc., Canada
- Publicity Chair
- Francisco Ortega, Colorado State University, USA