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|Acronym=I3D 2018 | |Acronym=I3D 2018 | ||
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | ||
+ | |Ordinal=32 | ||
+ | |In Event Series=Event Series:I3D | ||
+ | |Single Day Event=no | ||
+ | |Start Date=2018/05/15 | ||
+ | |End Date=2018/05/18 | ||
+ | |Event Status=as scheduled | ||
+ | |Event Mode=on site | ||
+ | |Venue=Ubisoft Montréal | ||
+ | |City=Montreal | ||
+ | |Region=Quebec | ||
+ | |Country=Country:CA | ||
+ | |Academic Field=Computer Graphics | ||
+ | |Official Website=https://i3dsymposium.org/2018/ | ||
|Type=Conference | |Type=Conference | ||
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|Twitter account=@I3DCONF | |Twitter account=@I3DCONF | ||
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|has general chair=Morgan McGuire, Derek Nowrouzezahrai | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
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|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834 | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834 | ||
|pageCreator=User:Curator 27 | |pageCreator=User:Curator 27 | ||
|pageEditor=User:Curator 27 | |pageEditor=User:Curator 27 | ||
|contributionType=1 | |contributionType=1 | ||
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}} | }} | ||
− | + | {{Event Deadline | |
− | * | + | |Notification Deadline=2018/02/12 |
− | * | + | |Paper Deadline=2017/12/29 |
− | * | + | |Camera-Ready Deadline=2018/02/26 |
− | * | + | |Poster Deadline=2018/03/09 |
− | * | + | }} |
− | * | + | {{Organizer |
− | * | + | |Contributor Type=organization |
− | * | + | |Organization=Special Interest Group on Computer Graphics and Interactive Techniques, Association for Computing Machinery |
− | * | + | }} |
− | * | + | {{Event Metric |
− | * | + | |Number Of Submitted Papers=70 |
− | * | + | |Number Of Accepted Papers=42 |
− | * | + | }} |
− | * | + | {{S Event}} |
− | * | + | Topics include, but are not limited to: |
− | * | + | *Interaction devices and techniques |
− | * | + | *3D game techniques |
+ | *Virtual and augmented reality | ||
+ | *Interactive modeling | ||
+ | *Level-of-detail approaches | ||
+ | *Pre-computed lighting | ||
+ | *Visibility computation | ||
+ | *Real-time surface shading | ||
+ | *Fast shadows, caustics and reflections | ||
+ | *Imposters and image-based techniques | ||
+ | *Animated models | ||
+ | *Physics-based animation | ||
+ | *GPU techniques | ||
+ | *Navigation methods | ||
+ | *Interactive visualization | ||
+ | *User studies of interactive techniques and applications | ||
+ | *Sketch-based 3D interaction |
Latest revision as of 14:08, 15 December 2022
Deadlines
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Camera-Ready |
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Poster |
Metrics
Submitted Papers
70
Accepted Papers
42
Venue
Ubisoft Montréal, Montreal, Quebec, Canada
Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction