Difference between revisions of "Event:VRST 2019"

From ConfIDent
m (Text replacement - "Homepage=" to "Official Website=")
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|Acronym=VRST 2019
 
|Acronym=VRST 2019
 
|Title=25th ACM Symposium on Virtual Reality Software and Technology
 
|Title=25th ACM Symposium on Virtual Reality Software and Technology
|Type=Symposium
+
|In Event Series=Event Series:VRST
|Official Website=https://vrst.acm.org/vrst2019/
+
|Single Day Event=no
 +
|Start Date=2019/11/12
 +
|End Date=2019/11/15
 +
|Event Status=as scheduled
 +
|Event Mode=on site
 
|City=Parramatta
 
|City=Parramatta
 
|Country=Country:AU
 
|Country=Country:AU
 +
|Official Website=https://vrst.acm.org/vrst2019/
 +
|Type=Symposium
 
|has general chair=Tomas Trescak
 
|has general chair=Tomas Trescak
 
|has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh
 
|has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh
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|pageEditor=User:Curator 75
 
|pageEditor=User:Curator 75
 
|contributionType=1
 
|contributionType=1
|In Event Series=Event Series:VRST
 
|Single Day Event=no
 
|Start Date=2019/11/12
 
|End Date=2019/11/15
 
|Event Status=as scheduled
 
|Event Mode=on site
 
 
}}
 
}}
 
{{Event Deadline
 
{{Event Deadline
 +
|Notification Deadline=2019/09/15
 
|Abstract Deadline=2019/07/19
 
|Abstract Deadline=2019/07/19
 
|Paper Deadline=2019/07/19
 
|Paper Deadline=2019/07/19
 +
|Demo Deadline=2019/08/15
 
|Poster Deadline=2019/08/15
 
|Poster Deadline=2019/08/15
|Demo Deadline=2019/08/15
+
}}
|Notification Deadline=2019/09/15
+
{{Organizer
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|Contributor Type=organization
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|Organization=Special Interest Group on Computer Graphics, Association for Computing Machinery
 
}}
 
}}
 
{{Event Metric
 
{{Event Metric
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{{S Event}}
 
{{S Event}}
 
==Topics==
 
==Topics==
* Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices  
+
*Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
* Advanced display technologies and immersive projection technologies  
+
*Advanced display technologies and immersive projection technologies
* Low-latency and high-performance XR  
+
*Low-latency and high-performance XR
* Multi-user and distributed XR  
+
*Multi-user and distributed XR
* XR software infrastructures  
+
*XR software infrastructures
* XR authoring systems  
+
*XR authoring systems
* Human interaction and collaborative techniques for XR  
+
*Human interaction and collaborative techniques for XR
* Input devices for XR  
+
*Input devices for XR
* Tracking and sensing  
+
*Tracking and sensing
* Multisensory and multimodal systems for XR  
+
*Multisensory and multimodal systems for XR
* Brain-computer interfaces  
+
*Brain-computer interfaces
* Haptics, smell and taste  
+
*Haptics, smell and taste
* Audio and music processing, and/or sound synthesis for XR  
+
*Audio and music processing, and/or sound synthesis for XR
* Computer vision and computer graphics techniques for XR  
+
*Computer vision and computer graphics techniques for XR
* Immersive simulations in XR and Immersive analytics  
+
*Immersive simulations in XR and Immersive analytics
* Modelling and simulation  
+
*Modelling and simulation
* Real-time physics-based modelling  
+
*Real-time physics-based modelling
* Real-time and physically based rendering  
+
*Real-time and physically based rendering
* Avatars and virtual humans in XR  
+
*Avatars and virtual humans in XR
* Tele-operation and telepresence  
+
*Tele-operation and telepresence
* Performance testing & evaluation  
+
*Performance testing & evaluation
* Locomotion and navigation in virtual environments  
+
*Locomotion and navigation in virtual environments
* Perception, presence, virtual embodiment, and cognition  
+
*Perception, presence, virtual embodiment, and cognition
* Teleoperation and telepresence  
+
*Teleoperation and telepresence
* Computer animation for XR  
+
*Computer animation for XR
* XR applications e.g. training systems, medical systems  
+
*XR applications e.g. training systems, medical systems
* XR for fabrication  
+
*XR for fabrication
* Innovative HCI approaches in XR  
+
*Innovative HCI approaches in XR
* Multi-disciplinary research projects involving innovative use of XR
+
*Multi-disciplinary research projects involving innovative use of XR

Revision as of 11:04, 8 November 2022

Deadlines
2019-09-15
2019-07-19
2019-07-19
2019-08-15
2019-08-15
19
Jul
2019
Paper
19
Jul
2019
Abstract
15
Aug
2019
Demo
15
Aug
2019
Poster
15
Sep
2019
Notification
organization
Metrics
Submitted Papers
180
Accepted Papers
25
Accepted Short Papers
14
Venue

Parramatta, Australia

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Topics

  • Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
  • Advanced display technologies and immersive projection technologies
  • Low-latency and high-performance XR
  • Multi-user and distributed XR
  • XR software infrastructures
  • XR authoring systems
  • Human interaction and collaborative techniques for XR
  • Input devices for XR
  • Tracking and sensing
  • Multisensory and multimodal systems for XR
  • Brain-computer interfaces
  • Haptics, smell and taste
  • Audio and music processing, and/or sound synthesis for XR
  • Computer vision and computer graphics techniques for XR
  • Immersive simulations in XR and Immersive analytics
  • Modelling and simulation
  • Real-time physics-based modelling
  • Real-time and physically based rendering
  • Avatars and virtual humans in XR
  • Tele-operation and telepresence
  • Performance testing & evaluation
  • Locomotion and navigation in virtual environments
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Computer animation for XR
  • XR applications e.g. training systems, medical systems
  • XR for fabrication
  • Innovative HCI approaches in XR
  • Multi-disciplinary research projects involving innovative use of XR
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